1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. rancor
  6. dps
  7. single_stun

Raubtier-Trick

horn

Raubtier-Trick

Deine Schlingklaue betäubt das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang mit einem Kopfstoß.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.creature.rancor.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
horn
Raubtier-Trick
2
stunnedBetäubt (Tech) – Handlungsunfähig.
3
stunnedBetäubungsangriff – Regelmäßiger körperlicher Schaden.
  • [hidden] [0s]
    hornEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . rancor . dps . flip_player
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [5s]
    stunnedBetäubt (Tech)
    Handlungsunfähig.

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . sucker_punch . proc_punch_stun, dependent on calling effect
    • Stun the TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Play appearance epp . bounty_hunter . electro_dart . electro_dart_stun_end, dependent on calling effect
  • [hidden] [4s]
    stunnedBetäubungsangriff
    Regelmäßiger körperlicher Schaden.

    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
    • Play appearance epp . jedi_knight . master_strike . bleed_tick