1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. ripper
  7. rip

Reißen

tusk

Reißen

Reißt das Ziel mit 100% Waffenschaden auf, verursacht Blutungen mit geringem Schaden und reduziert dessen erhaltene Heilung 15 Sekunden lang. Bis zu 3-mal stapelbar.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.creature.boss.rra.ripper.normal.ripper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tusk
Reißen
2
3
bloomingShotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
  • [0s] [not displayed]
    tuskEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.capt_shivanek.rip
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • [15s]
    bloomingShotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Play appearance epp.sith_warrior.rupture.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0