1. Fähigkeiten
  2. operation
  3. rishi
  4. boss
  5. junkyard_dog
  6. junkyard_pack
  7. melee_flurry

Reißender Schlag

animaltaloncolorvariant1

Reißender Schlag

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.junkyard_pack
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.junkyard_pack_16

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Reißender Schlag
2
100
animaltaloncolorvariant1Reißender Schlag – Erleidet pro Stapel 2% erhöhten Schaden.
3
100
animaltaloncolorvariant1Reißender Schlag – Erleidet pro Stapel 4% erhöhten Schaden.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,12
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    animaltaloncolorvariant1Reißender Schlag
    Erleidet pro Stapel 2% erhöhten Schaden.

  • 1
    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions:

  • [480s]
    animaltaloncolorvariant1Reißender Schlag
    Erleidet pro Stapel 4% erhöhten Schaden.

  • 1
    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions: