1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. atst
  7. atst_1
  8. not_so_huge_grenade

Riesige Granate

explosiveprobe

Riesige Granate

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.atst.atst_1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Riesige Granate
2
explosiveprobe
Riesige Granate
3
explosiveprobe
Riesige Granate
4
explosiveprobe
Riesige Granate
5
explosiveprobe
Riesige Granate
6
explosiveprobe
Riesige Granate
7
explosiveprobe
Riesige Granate
  • [hidden] [0.3s]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.not_so_huge_grenade_cast, dependent on calling effect
    • Add effect #6 to TARGET from TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [7s]
    explosiveprobeRiesige Granate

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.not_so_huge_grenade_indicator, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    explosiveprobeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.not_so_huge_grenade_explosion, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only, Match All
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    explosiveprobeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [0s]
    explosiveprobeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.operation.yavin_4.boss.atst.not_so_huge_grenade_projectile
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    explosiveprobeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook huge_grenade
  • [0s] [not displayed]
    explosiveprobeEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER