1. Fähigkeiten
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. trash
  8. trandoshan_assassin
  9. difficulty_3
  10. backhand

Rückhand

backhand

Rückhand

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_assassin

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backhand
Rückhand
2
stunnedBetäubt – Handlungsunfähig.
3
backhand
Rückhand
  • [0s] [not displayed]
    backhandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.backhand.backhand_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
  • [3s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.sith_warrior.backhand.stun, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [0s] [not displayed]
    backhandEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0