Rückzug
Rückzug
Betäubt einen Gegner vor dir und springt 12 Meter zurück.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.9.0 |
| Global ID: | 16141021198775484386 |
| Combat log ID: | 4926688265764864 |
| FQN: | abl. |
| Star Wars name: | Rückzug |
| In anderen Sprachen: | Retreat Repli |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141175319698866710 FQN: abl. alliance. legacy_ reborn. lana. force_ retreat/5/1 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) true
- Dive Type = (string) DiveToStanding
- Dive To Point Anim = (string) cb_2saber_backflip
- Ability Spec = 0
- Rank = (int) 1
- Dive Heading Source = (int) 2
- Distance = (float) 1,2
- Speed = (float) 2,5
- Dive Heading Degrees = (float) 180
- [6s]
Betäubt
Ziel ist nach einem Tritt gegen den Kopf betäubt.Slot: Debuff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Global ID: 16141174220187238563 Combat log ID: 4926688265765120 FQN: abl. alliance. legacy_ reborn. lana. force_ retreat/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
sith_warrior. , dependent on calling effectbackhand. stun - Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,8
- Standard Health Percent Min = (float) 0,5
- Damage Modifier = (float) 0 - Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1,5, 30° pitch, 30° yaw