1. Fähigkeiten
  2. alliance
  3. legacy_reborn
  4. lana
  5. final_strike

Finaler Schlag

bladerush

Finaler Schlag

Führt eine Reihe von Schwertangriffen aus, die 3 Sekunden lang <<1>> Waffenschaden verursachen. Normale und schwache Gegner werden zusätzlich während der Dauer des Effekts betäubt.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bladerush
Finaler Schlag
2
throwexecuteGetroffen – Durch die Effekte von Finaler Schlag betäubt und gelähmt.
  • [hidden] [does not expire]
    bladerushEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,66
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,101
      - Standard Health Percent Min = (float) 0,101
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,33
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Dive To Point
      - Halt Movement = (bool) true
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_saber_idle_right_adjust_4
      - Ability Spec =

      [final_strike_exit]

      FQN: abl.​alliance.​legacy_reborn.​lana.​final_strike_exit

      [final_strike_exit]

      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 0,5
      - Speed = (float) 5,5
      - Dive Heading Degrees = (float) 10
    • Play appearance epp.alliance.legacy_reborn.lana.final_strike_end, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [3s]
    throwexecuteGetroffen
    Durch die Effekte von Finaler Schlag betäubt und gelähmt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Immobilize and prevent rotation