1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. silentior
  8. difficulty_2
  9. passive_rounds

Rundensteuerung

backflips

Rundensteuerung

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Runde 1
2
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Runde 2
3
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Runde 3
4
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Runde 4
5
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Runde 5
6
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Todessequenz
  • [hidden] [does not expire]
    backflipsRunde 1

    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET <= 94%

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Dispel all effects
  • [hidden] [does not expire]
    backflipsRunde 2

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) round_2_start
      - Object Self = (int) 1
    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET <= 76%

    Perform the following actions:

    • Dispel all effects
    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    backflipsRunde 3

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) round_3_start
      - Object Self = (int) 1
    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET <= 43%

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Dispel all effects
  • [hidden] [does not expire]
    backflipsRunde 4

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) round_4_start
      - Object Self = (int) 1
    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET <= 10%

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Dispel all effects
  • [hidden] [does not expire]
    backflipsRunde 5

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) round_5_start
      - Object Self = (int) 1
    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET <= 2.5%

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • Dispel all effects