1. Fähigkeiten
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. spitting_savrip
  9. difficulty_1
  10. lava_smash

Sav-Rak-Schlag

surge

Sav-Rak-Schlag

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.difficulty_1.project_savrak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
surge
Sav-Rak-Schlag
2
surge
Sav-Rak-Schlag
3
surge
Sav-Rak-Schlag
4
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
5
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
6
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
7
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
8
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
9
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
  • [hidden] [6s]
    surgeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.lava_smash.cast_exit_ground_slam, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.lava_smash.target_reaction, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [6s]
    surgeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 2m to center of TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 2m to 4m to center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 4m to 6m to center of TARGET

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 6m to 8m to center of TARGET

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 8m to 10m to center of TARGET

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10m to 70m to center of TARGET

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [hidden] [12s]
    surgeEffect #3

  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,8, 80° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,8, 70° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,8, 60° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,8, 50° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,8, 40° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,8, 30° pitch, 0° yaw
    • Stun the TARGET