Schild-Destabilisierung
Schild-Destabilisierung
Deaktiviert die Schilde von Mark-5-Schrottdroiden in einem kleinen Bereich um dein Ziel herum. Ohne Schilde sind die Droiden gefährlich instabil!
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Initializers: |
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Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141081759225618566 |
Combat log ID: | 808974270070784 |
FQN: | abl. |
Star Wars name: | Schild-Destabilisierung |
In anderen Sprachen: | Shield Destablization Neutralisation de bouclier |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140977662545205388 FQN: abl. quest. location. tatooine. bronze. imperial. shields_ down. shield_ destabilizer/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. generic. scan_npc. use_item_scanner_2 - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 15m
Global ID: 16140978762056832825 FQN: abl. quest. location. tatooine. bronze. imperial. shields_ down. shield_ destabilizer/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.debuff.defense_reduced
- If TARGET is alive
- If TARGET has one effect from [shield_buff]
[shield_buff]
FQN: abl.quest.location.tatooine.bronze.imperial.shields_down.shield_buff
Perform the following actions:
- Dispel 1 effects from ability [shield_buff]
[shield_buff]
FQN: abl.quest.location.tatooine.bronze.imperial.shields_down.shield_buff
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
world_design. , dependent on calling effectgeneric. buff. target_shield_deshield