1. Fähigkeiten
  2. itm
  3. relic
  4. onhit
  5. absorb_shield
  6. artifact
  7. ilvl_087_pvp

Schildverteidigung

spiritarmor

Schildverteidigung

Eingehende Angriffe haben eine Chance von 30%, einen Absorptionsschild zu gewähren, der den Anwender 6 Sekunden lang vor 1620 Schaden schützt. Dieser Effekt kann nur einmal alle 40 Sekunden auftreten.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spiritarmor
Schildverteidigung
2
spiritarmor
Schildverteidigung
3
spiritarmor
Schildverteidigung
  • [hidden] [does not expire]
    spiritarmorEffect #1

  • 1
    • Before NPC with this effect takes damage, not more than every 20 Sek. (30% chance), delayed by 30 Sek.

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​lockout.​absorb_shield
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    spiritarmorSchildverteidigung

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) true
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 1.760
      - Amount Min = (float) 1.760
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1.760
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,19
      - Standard Health Percent Min = (float) 0,19
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [40s]
    spiritarmorEffect #3