1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_1
  9. swipe

Schlag

Schlag

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Schlag
2
Schlag
3
bloomingshotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
4
assassinateEntdeckt – Der Dschungel-Wampa ignoriert dich und du bist anderen Angriffen ausgesetzt.
5
Schlag
  • [hidden] [2s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.swipe_cast, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    Effect #2

  • 1
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 35° pitch, 0° yaw
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_impact, dependent on calling effect
  • [10s]
    bloomingshotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.generic.debuff.bleed
  • [10s]
    assassinateEntdeckt
    Der Dschungel-Wampa ignoriert dich und du bist anderen Angriffen ausgesetzt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

  • [hidden] [20s]
    Effect #5