1. Fähigkeiten
  2. event
  3. bounty_hunting
  4. crime_lords
  5. eryn_talosa
  6. shoulder_missile

Schulterkanonen-Rakete

missileblastsalvo

Schulterkanonen-Rakete

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Schulterkanonen-Rakete
2
missileblastsalvo
Schulterkanonen-Rakete
3
missileblastsalvo
Schulterkanonen-Rakete
4
thrownGeworfen – Am Boden und handlungsunfähig.
5
missileblastsalvo
Schulterkanonen-Rakete
  • [hidden] [2s]
    missileblastsalvoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​event.​bounty_hunting.​crime_lords.​eryn_talosa.​missile_loaded, tag.​abl.​generic.​target_02
  • 5
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 30m

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​event.​bounty_hunting.​crime_lords.​eryn_talosa.​valid_target_01
  • [0s] [not displayed]
    missileblastsalvoEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • Can only be called by other effects
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.eryn_talosa.shoulder_rocket.rocket_impact, dependent on calling effect
  • [0s] [not displayed]
    missileblastsalvoEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.missile_salvo.gtaoe_marker, dependent on calling effect
  • [1s]
    thrownGeworfen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2, 45° pitch, 5° yaw
  • [0s] [not displayed]
    missileblastsalvoEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.eryn_talosa.shoulder_rocket.fire_rocket