Schützende Barriere

Schützende Barriere
Setzt eine Schützende Barriere um das Ziel ein, die 6 Ladungen hat und 3 Minuten lang anhält. Bei Schaden am Ziel verliert die Schützende Barriere eine Ladung und heilt das Ziel um <<1>>. Dieser Effekt kann nur einmal alle 3 Sekunden auftreten. Es kann beim Ziel nur eine Schützende Barriere gleichzeitig aktiv sein.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Grouped |
AI type: | Heal |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140926435959038296 |
Combat log ID: | 4238441231417344 |
FQN: | abl. |
Star Wars name: | Schützende Barriere |
In anderen Sprachen: | Protective Barrier Barrière protectrice |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [180s]
Schützende Barriere
Heilt bei Schaden.Slot: Buff Duration: 3 Min. 0 Sek. On death: Effect is removed Initial stacks: 6 Max stacks: 6 # occurrences: 1 Tags: tag. abl. buff. healing_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Min. 0 Sek.
- Max Duration = (time) 3 Min. 0 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. healing_ shield
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16141099932766006544 FQN: abl. companion. weapon_ set. lightsaber_ dark. healer. kolto_ shell/7/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. static_barrier. cast_instant
- 2
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. static_barrier. cast_instant - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 6
- Amount Min = (float) 6
- Amount Percent = (float) 0
- 3
- When character takes damage, not more than every 3 Sek.
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
sith_inquisitor. static_barrier. proc_target - Heal the TARGET with Force for 1,2*BonusHeal + (0,025 to 0,03)*StandardHealth, causing no threat
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0