1. Fähigkeiten
  2. alliance
  3. galactic_threads
  4. hoth
  5. dino_droid_protective_shield

Schützender Schild

abl_bh_pt_sonic_rebounder

Schützender Schild

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_sonic_rebounderSchützender Schild – Eine Verteidigungsbarriere, die alle Verbündeten in der Nähe gegen eingehenden Schaden schützt.
2
abl_bh_responsive_obviation
Geschützte Person
3
stimpack
Schützender Schild
  • [does not expire]
    abl_bh_pt_sonic_rebounderSchützender Schild
    Eine Verteidigungsbarriere, die alle Verbündeten in der Nähe gegen eingehenden Schaden schützt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.galactic_threads.hoth.dino_droid_shield_aura, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • All Aura Occupants

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0.7s]
    abl_bh_responsive_obviationGeschützte Person

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Silence
    • Immobilize but allow rotation
    • Play appearance epp.alliance.galactic_threads.hoth.dino_droid_shield_aura_target_apply, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.alliance.galactic_threads.hoth.dino_droid_shield_aura_target_absorb, dependent on calling effect
  • [hidden] [1s]
    stimpackEffect #3

  • 1
    • On Effect Applied
      - Include Effect Refreshes = (bool) false
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.
      - Tags: tag.abl.generic.is_shielded

    Perform the following actions:

    • Remove this effect