1. Fähigkeiten
  2. flashpoint
  3. voss
  4. voss_mystic_duo
  5. corrupted_spirit
  6. corrupted_spirit_passive

Seelenfeuer

nightmare

Seelenfeuer

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
nightmare
Seelenfeuer
2
100
nightmareSeelenfeuer – Pulsierender Schaden für alle.
3
1
nightmareSeelenfeuer – Pulsierender Schaden für alle.
4
nightmare
Seelenfeuer
5
stimpack
Seelenfeuer
  • [hidden] [does not expire]
    nightmareEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag 11224797084940001734

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [does not expire]
    nightmareSeelenfeuer
    Pulsierender Schaden für alle.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.voss_mystic_duo.corrupted_spirit.passive_pulse, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    nightmareEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Random
      - Radius = 200m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [10s]
    stimpackEffect #5

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions: