Selbstreparatur-Abschaltsequenz
Selbstreparatur-Abschaltsequenz
Startet das eingebaute Reparatursystem. Überschreibt alle Läufersysteme und wechselt in den Abschaltmodus, während die Energie umgeleitet wird und die internen Systeme sich auf Reparaturen konzentrieren. Nicht im Kampf einsetzbar.
Eigenschaften
Type: | active |
Activation time: | 15 Sek. channel |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141088456634095018 |
Combat log ID: | 4014553176211456 |
FQN: | abl. |
Star Wars name: | Selbstreparatur-Abschaltsequenz |
In anderen Sprachen: | Self Repair Shutdown Sequence Séquence d'arrêt d'auto-réparation |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Selbstreparatur-Abschaltsequenz
Interne Systeme werden repariert, die gesamte Energie wurde umgeleitet. Kampfsysteme deaktiviert.Slot: Buff Duration: during channel (15 Sek.) On death: Effect is removed Tick rate: 1 Sek. (15 ticks) # occurrences: 0 Tags: tag. abl. player. rest_ ability Hydra script: hyd. exp. seasons. 02. ep_ 08. encounter. inst_ custom_ repair_ ambush Initializers: - Set type to Positive, cannot toggle off
Global ID: 16141148927288276899 FQN: abl. exp. seasons. 02. ep_ 08. walker. disabled_ self_ repair/5/1 - 1
- When effect is applied
Perform the following actions:
- Execute hydra hook repair_ambush
- 2
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Regen Health
- Amount = (float) 0
- Amount Percent Of Max = (float) 0,05
- 4
- When CASTER enters combat
- When character takes damage, not more than every 15 Sek.
- When CASTER is moving, not more than every 15 Sek.
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 5
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. player. rest_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141147827776645622 FQN: abl. exp. seasons. 02. ep_ 08. walker. disabled_ self_ repair/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. channel_power_down_exit - Immobilize and prevent rotation
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. player. rest_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141146728265018181 FQN: abl. exp. seasons. 02. ep_ 08. walker. disabled_ self_ repair/5/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. channel_power_down_exit - Immobilize and prevent rotation