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Sprengpfeil

koltoinhibitordart

Sprengpfeil

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinhibitordart
Sprengpfeil
2
koltoinhibitordart
Sprengpfeil
3
koltoinhibitordartSprengpfeil – Explodiert gleich ...
  • [0s] [not displayed]
    koltoinhibitordartEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    koltoinhibitordartEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . explosive_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . attach
    • Add effect #3 to TARGET from TARGET
  • [3.4s]
    koltoinhibitordartSprengpfeil
    Explodiert gleich ...

    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . bounty_hunter . explosive_dart . explosive_dart_explosion, dependent on calling effect
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.111
      - Standard Health Percent Min = (float) 0.071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.91
      - Health Steal Percentage = (float) 0