1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. ripper
  7. stalwart

Standhaftigkeit

tauntaun2

Standhaftigkeit

Immun gegen Kontrolleffekte. Jeglicher erlittener und verursachter Schaden erhöht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.creature.boss.rra.ripper.normal.ripper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tauntaun2Standhaftigkeit – Immun gegen Kontrolleffekte. Verursachter und erlittener Schaden erhöht.
2
berserkAufgebracht – Aufgebracht durch den Tod eines Verbündeten. Jeglicher verursachter Schaden erhöht.
  • [does not expire]
    tauntaun2Standhaftigkeit
    Immun gegen Kontrolleffekte. Verursachter und erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by 0,2
  • 2
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET