1. Fähigkeiten
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. brontes
  8. clock_channel_passive

Strahlüberladung

discharge

Strahlüberladung

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
discharge
Strahlüberladung
2
discharge
Feldüberladung
3
discharge
Energiestrahl
5
discharge
Transition out
  • [hidden] [3s]
    dischargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.clock_precast_warning, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    dischargeFeldüberladung

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.dread_council.brontes_clock_channel, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When channel ended
    • When channel finished

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    dischargeEnergiestrahl

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.clock_lightning_channel, dependent on calling effect
  • [0s] [not displayed]
    dischargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.pulse_round.shock, dependent on calling effect
  • [1s]
    discharge [HIDDEN]Transition out

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook attack_wave_1