1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. scyva
  7. p4_scyvan_shockwave

Strahlung

abl_jc_sh_cloak_resilience

Strahlung

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_cloak_resilienceSchockwelle – Gewährt Immunität gegen Unterbrechung, wenn aktiv.
2
abl_jc_sh_cloak_resilience
Strahlung
3
abl_jc_sh_cloak_resilience
Strahlung
4
abl_jc_sh_cloak_resilience
Strahlung
6
abl_ag_op_veiled_strikeFortschrittliche Zielauswahl – Während Strahlung aktiv ist, ist Scyva immun gegen alle Unterbrechungen und Verspotten-Effekte.
  • [2s]
    abl_jc_sh_cloak_resilienceSchockwelle
    Gewährt Immunität gegen Unterbrechung, wenn aktiv.

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 17
      - Direction = Target
      - Sort Type = Closest
      - Distance = 20m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 17
      - Direction = Target
      - Sort Type = Closest
      - Distance = 20m
      - Angle = (float) 120

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.scyva.p4_scyvan_shockwave_channel_fire, dependent on calling effect
  • [0s] [not displayed]
    abl_jc_sh_cloak_resilienceStrahlung

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​deflection_module_shield
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​deflection_module_shield
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    abl_jc_sh_cloak_resilienceStrahlung

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​logic.​p4_aoe_target_node_passive_ignition_ready_to_detonate

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    abl_jc_sh_cloak_resilienceEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 17
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,22
      - Standard Health Percent Min = (float) 0,22
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [5s]
    abl_jc_sh_cloak_resilienceSensorfehler
    Vorübergehend durch das von Strahlung reflektierte Licht geblendet, was die Präzision reduziert.

  • [does not expire]
    abl_ag_op_veiled_strikeFortschrittliche Zielauswahl
    Während Strahlung aktiv ist, ist Scyva immun gegen alle Unterbrechungen und Verspotten-Effekte.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt