Thermalstrahl

Thermalstrahl
Feuert einen präzisen Schuss auf ein Ziel mit weniger als 30% Gesundheit, der <<1>> Waffenschaden verursacht.
Eigenschaften
Type: | active |
Activation time: | 1 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141084707385922023 |
Combat log ID: | 4079755074732032 |
FQN: | abl. |
Star Wars name: | Thermalstrahl |
In anderen Sprachen: | Thermal Ray Rayon thermique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141061908986546416 FQN: abl. companion. weapon_ set. iokath_ droid. dps. execution_ attack/5/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectunique. mtx. iokath_probe. dps. big_blast - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,456
- Standard Health Percent Min = (float) 0,456
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 2,04
- Coefficient = (float) 4,56
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectunique. mtx. iokath_probe. dps. big_blast - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,456
- Standard Health Percent Min = (float) 0,456
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 2,04
- Coefficient = (float) 4,56
- Health Steal Percentage = (float) 0,25
- Slots = Primary Ranged