1. Fähigkeiten
  2. exp
  3. seasons
  4. 02_uprisings
  5. utility
  6. power_ups
  7. grenade

Thermalverwüster

advanced_pyro_grenade

Thermalverwüster

Der stärkste und gefürchtetste Sprengstoff in der Galaxis - der Thermalverwüster entfesselt eine erschütternde Feuerwelle, die Feinde in Brand setzt. Während der erste Einschlag Gegner in einem verschlingenden Flächenbrand verbrennt, schleudert die nachfolgende Druckwelle sie mit zerschmetternder Wirkung durch die Luft.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.exp.seasons.02_uprisings.utility.powerups.volatile_inferno_grenade

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_pyro_grenade
Thermalverwüster
2
advanced_pyro_grenade
Thermalverwüster
3
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
4
burnedThermalverwüster – Regelmäßiger Elementarschaden.
  • [hidden] [0s]
    advanced_pyro_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    advanced_pyro_grenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_explosion, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,1
      - Standard Health Percent Min = (float) 1,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2,5, 30° pitch, 0° yaw
  • [15s]
    burnedThermalverwüster
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,8
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0