Todsicherer Schuss
Todsicherer Schuss
Feuert einen präzisen Schuss auf ein Ziel mit weniger als 30% Gesundheit, der <<1>> Waffenschaden verursacht.
Eigenschaften
| Type: | active |
| Activation time: | 1 Sek. cast |
| Target type: | Attackable |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 5.0.0 |
| Global ID: | 16140914844063580473 |
| Combat log ID: | 3893035666505728 |
| FQN: | abl. |
| Star Wars name: | Todsicherer Schuss |
| In anderen Sprachen: | Deadeye Shot Tir de précision |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141128559706555972 FQN: abl. companion. unique. kotfe. zoom. dps. execution_ attack/5/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectsnipe. snipe_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,428
- Standard Health Percent Min = (float) 0,428
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1,85
- Coefficient = (float) 4,27
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectsnipe. snipe_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,428
- Standard Health Percent Min = (float) 0,428
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1,85
- Coefficient = (float) 4,27
- Health Steal Percentage = (float) 0,25
- Slots = Primary Ranged