1. Fähigkeiten
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_5_karagga
  9. karagga
  10. difficulty_3
  11. drill_attack

Tunnelbohrer

drillhead

Tunnelbohrer

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141178732749072134

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
drillheadTunnelbohrer – Greift zufällige Feinde mit einem Tunnelbohrer-Angriff an.
2
drillhead
Tunnelbohrer
  • [does not expire]
    drillheadTunnelbohrer
    Greift zufällige Feinde mit einem Tunnelbohrer-Angriff an.

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_5_karagga.​magnetize or tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_5_karagga.​magnetize_secondary_target or tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_5_karagga.​magnetize_target or tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_5_karagga.​drill_attack
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_5_karagga . drill_attack_out, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_5_karagga . drill_attack, dependent on calling effect
  • [hidden] [5s]
    drillheadEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_5_karagga . drill_attack_target, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.22
      - Standard Health Percent Min = (float) 0.22
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Ballistic Impulse, centered at target, never knockdown, momentum = 1,5, 90° pitch, 0° yaw