1. Fähigkeiten
  2. flashpoint
  3. nathema
  4. trash
  5. horizon_guard_overload

Überladung

overload

Überladung

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overload
Überladung
2
overload
Überladung
3
overload
Überladung
4
overload
Überladung
5
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
6
overload
Überladung
  • [0s] [not displayed]
    overloadEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    overloadEffect #2

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.horizon_captain.shockwave_cast, dependent on calling effect
    • Immobilize but allow rotation
  • [hidden] [0.8s]
    overloadEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.horizon_captain.shockwave_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,165
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    overloadEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,9, 30° pitch, 0° yaw
    • Add effect #5 to TARGET from CASTER
  • [1s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [1s]
    overloadEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation