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  3. iokath
  4. boss
  5. izax
  6. amplifier_drone
  7. uncontrolled_beam

Unkontrolliert verstärkte Explosion

abl_si_so_demolish

Unkontrolliert verstärkte Explosion

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_demolishUnkontrolliert verstärkte Explosion – Diese Drohne macht sich bereit, einen verstärkten Energiestrahl auf ihr Ziel zu abzufeuern.
2
abl_si_so_demolish
Unkontrolliert verstärkte Explosion
3
abl_si_so_demolish
Unkontrolliert verstärkte Explosion
4
abl_si_so_demolish
Unkontrolliert verstärkte Explosion
5
abl_si_so_demolish
Unkontrolliert verstärkte Explosion
  • [does not expire]
    abl_si_so_demolishUnkontrolliert verstärkte Explosion
    Diese Drohne macht sich bereit, einen verstärkten Energiestrahl auf ihr Ziel zu abzufeuern.

  • 1
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​energy_drone.​is_energy_beam_sink
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When channel ended

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    abl_si_so_demolishEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.amplifier_drone.uncontrolled_beam_ray, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Abgelenkter Strahl

      FQN: abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​amplified_beam_impact

      Abgelenkter Strahl

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,17
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
    • Add effect #5 to TARGET from CASTER
  • [hidden] [1.5s]
    abl_si_so_demolishEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - HeightScalingType = (string) aoeScaling_Distance
      - HeightScalingDistanceSourceType = (string) aoeTarget_Caster
      - HeightScalingDistanceTargetType = (string) aoeTarget_Target
      - Ability Spec =

      Abgelenkter Strahl

      FQN: abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​amplified_beam_impact

      Abgelenkter Strahl

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,17
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​overchargeable_object

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​is_izax

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.amplifier_drone.amplified_beam_instant_segment, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​is_izax
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    abl_si_so_demolishEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 4 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 5
      - Amount Min = (float) 5
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.5s]
    abl_si_so_demolishEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -10
      - Amount Min = (float) -10
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level