1. Fähigkeiten
  2. itm
  3. potion
  4. grenade
  5. tremor
  6. tremor_grenade_mk_2

V-2-Seismikgranate

diplomacy

V-2-Seismikgranate

Erschüttert den Boden unter allen Zielen innerhalb von 6 Metern um den gewählten Bereich, verursacht <<1>> Kinetikschaden und macht sie <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos. Schaden beendet den Effekt vorzeitig. (Abklingzeit: 180 Sekunden.) Der verursachte Schaden richtet sich nach der Stufe und nimmt bis Stufe 24 zu.

Eigenschaften

Conditions

Metadaten

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
diplomacy
V-2-Seismikgranate
2
diplomacy
V-2-Seismikgranate
3
blindedUnschädlich (Mental) – Handlungsunfähig. Wird bei Schaden beendet.
4
blockBefestigt – Geschützt vor Cybertech-Granaten
  • [0s] [not displayed]
    diplomacyEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    diplomacyEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp . itm . potion . grenade . grenade_toss_earth, dependent on calling effect
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 24
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.453
      - Standard Health Percent Min = (float) 0.39
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
  • [4s]
    blindedUnschädlich (Mental)
    Handlungsunfähig. Wird bei Schaden beendet.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
    • Mark as neutralized
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Remove this effect
  • [180s]
    blockBefestigt
    Geschützt vor Cybertech-Granaten