1. Fähigkeiten
  2. exp
  3. seasons
  4. 01
  5. ep_16
  6. boss
  7. arcann
  8. valkorion_mark

Valkorions Gunst

abl_bhtr_ptvg_shield_enhancers

Valkorions Gunst

Valkorions Zeichen auf dir wurde aktiviert und reagiert auf Arcanns Anwesenheit. Regeneriert jede Sekunde passiv zwischen 1% und 10% deiner maximalen Gesundheit, je nachdem, wie schwer du verletzt bist.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bhtr_ptvg_shield_enhancersValkorions Gunst – Regeneriert passiv Gesundheit. Die wiederhergestellte Gesundheit richtet sich nach der fehlenden Gesundheit des Ziels. Diese Kraft ist unkontrollierbar und kann nicht deaktiviert werden.
2
abl_bhtr_ptvg_shield_enhancers
Valkorions Gunst
  • [does not expire]
    abl_bhtr_ptvg_shield_enhancersValkorions Gunst
    Regeneriert passiv Gesundheit. Die wiederhergestellte Gesundheit richtet sich nach der fehlenden Gesundheit des Ziels. Diese Kraft ist unkontrollierbar und kann nicht deaktiviert werden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.valkorion_mark_tick, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bhtr_ptvg_shield_enhancersEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 90%
        >

    Perform the following actions:

    • Heal the TARGET for (1% of its HP), causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 80%
        >

    Perform the following actions:

    • Heal the TARGET for (2% of its HP), causing no threat
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 70%
        >

    Perform the following actions:

    • Heal the TARGET for (3% of its HP), causing no threat
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 60%
        >

    Perform the following actions:

    • Heal the TARGET for (4% of its HP), causing no threat
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 50%
        >

    Perform the following actions:

    • Heal the TARGET for (5% of its HP), causing no threat
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 40%
        >

    Perform the following actions:

    • Heal the TARGET for (6% of its HP), causing no threat
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 30%
        >

    Perform the following actions:

    • Heal the TARGET for (7% of its HP), causing no threat
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 20%
        >

    Perform the following actions:

    • Heal the TARGET for (8% of its HP), causing no threat
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If hitpoints of TARGET ≥ 10%
        >

    Perform the following actions:

    • Heal the TARGET for (10% of its HP), causing no threat
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Heal the TARGET for (11% of its HP), causing no threat