1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. korriban
  5. republic
  6. boss
  7. bonus
  8. ravage

Verwüstung

bladerush

Verwüstung

Führt eine Reihe von Schwertangriffen aus, die 3 Sekunden lang <<1>> Waffenschaden verursachen. Normale und schwache Gegner werden zusätzlich während der Dauer des Effekts betäubt. Schlägt bei beidhändigem Kampf mit beiden Waffen zu.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bladerush
Verwüstung
2
bladerush
Verwüstung
  • [hidden] [does not expire]
    bladerushEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1,235
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.cancel
  • [hidden] [3s]
    bladerushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized