1. Fähigkeiten
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. dps_add
  7. rampage

Wüten

berserk

Wüten

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserk
Wüten
2
99
berserkRandalieren – Amoklauf! Alle verursachten Schäden erhöhen sich um 25%.
3
3
combattechniqueEnergiebeschaffung – Das wütende Konstrukt sammelt Energie um verstärkt zu wüten!
4
berserk
Wüten
5
berserk
Wüten
  • [hidden] [0.25s]
    berserkEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.adds.dps_add.rampage_anim, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • Unknown (96)
        - Negated = (bool) true
        - Actor = (int) 3
        - Count = (int) 3
        - Ability Spec = 0
        - Comparison = (int) 4
        - From Actor = NONE
        - Tags: 1296446015956527045

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 3
          - Ability Spec = 0
          - Comparison = (int) 4
          - From Actor = NONE
          - Tags: 1296446015956527045
        AND
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags 1296446015956527045
    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • Unknown (96)
          - Negated = (bool) false
          - Actor = (int) 3
          - Count = (int) 3
          - Ability Spec = 0
          - Comparison = (int) 2
          - From Actor = NONE
          - Tags: 1296446015956527045
        AND
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    berserkRandalieren
    Amoklauf! Alle verursachten Schäden erhöhen sich um 25%.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When stacks of this effect increase to 10 stacks

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [does not expire]
    combattechniqueEnergiebeschaffung
    Das wütende Konstrukt sammelt Energie um verstärkt zu wüten!

  • [0s] [not displayed]
    berserkEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 25° pitch, 1° yaw