Zerreißen
Zerreißen
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141140407676166962 |
Combat log ID: | 3487122602328064 |
FQN: | abl. |
Star Wars name: | Zerreißen |
In anderen Sprachen: | Rend Déchirure |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [9s]
Zerreißen
Erleidet massiven regelmäßigen körperlichen Schaden. Erlittener Schaden durch Zerreißen wird erhöht.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 3 Sek. (3 ticks) Initial stacks: 1 Max stacks: 7 # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. , tag.debuff. bleed abl. dispel_ type. force Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Global ID: 16141018496127395269 Combat log ID: 3487122602328372 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. challenges. 06_ krakjya. rend/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectcat. giant. rend. attack - Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for ability Zerreißen, increase by 0,15
Zerreißen
FQN: abl.creature.cat.giant.rend
- Mark as neutralized
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0