1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rra
  8. colonel_daksh
  9. smash

Zerschlagen

smash

Zerschlagen

Zerschlägt bis zu 5 Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem schwache und normale Feinde <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141074936168483436

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
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2
smash
Zerschlagen
3
stunnedBetäubt (Physisch) – Handlungsunfähig.
4
smash
Zerschlagen
  • [0s] [not displayed]
    smashEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . boss . flashpoint . rra . colonel_daksh . smash, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    smashEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • Can only by called by other effects
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
    • Add effect #3 to TARGET from TARGET
  • [1.5s]
    stunnedBetäubt (Physisch)
    Handlungsunfähig.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . trooper . neural_surge . target, dependent on calling effect
  • [hidden] [5s]
    smashEffect #4