1. NSCs
  2. location
  3. tatooine
  4. bronze
  5. republic
  6. reap_the_whirlwind
  7. mercenary_gunslinger_cine_c
Portrait

Söldner-Revolverheldin (Filmsequenz C)

Stufe 26 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bfa_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_asian_a05
  • Material: head_human_asian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfa_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfa_non_a06
  • Material: hair_human_non_a06_v01_f
hair_human_bfa_non_a11
  • + hair_human_bfa_non_a11_sides
  • Material: hair_human_non_a11_v01_f
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_non_h18_p
       skincolor_human_non_h04_p
        haircolor
        (one of 3)
         haircolor_human_non_h13_p
           haircolor_human_non_h05_p
             haircolor_human_non_h06_p
              eyecolor
              (one of 3)
               eyecolor_human_non_h01_s
                 eyecolor_human_non_h05_s
                  [empty]
                  complexion
                  (one of 4)
                  comp_human_non_c07_f
                    comp_human_non_c21_f
                      comp_human_non_eyebrow10_f
                        comp_human_non_eyebrow17_f
                          facepaint
                          (one of 3)
                          makeup_human_non_c15_f
                            makeup_human_non_c02_f
                              makeup_human_non_c10_f
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_baggy_bfa_archetype
                                • Material: chest_baggy_heavy_ge_a18mercenary09_f
                                chest_baggy_bfa_archetype
                                • + chest_baggy_bfa_heavy_ge_a18_shld
                                • Material: chest_baggy_heavy_ge_a18mercenary09_f
                                bracerbracer_short_bfa_archetype
                                • Material: bracer_short_heavy_ge_a18mercenary09_u_v01
                                handhand_gauntlet_bfa_archetype
                                • + hand_gauntlet_bfa_heavy_ge_a18_forearm
                                • Material: hand_gauntlet_heavy_ge_a18mercenary09_u
                                waistwaist_belt_bfa_archetype
                                • + waist_belt_bfa_heavy_ge_a18_front
                                • + waist_belt_bfa_heavy_ge_a18_back
                                • Material: waist_belt_heavy_ge_a18mercenary09_u
                                legleg_pant_bfa_archetype
                                • Material: leg_pant_heavy_ge_a18mercenary09_f_v01
                                bootboot_tall_bfa_archetype
                                • + boot_tall_bfa_heavy_ge_a18_shin
                                • Material: boot_tall_heavy_ge_a18mercenary09_u
                                All NPCs with this appearance (4)