1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. neutral_pirates
  7. black_market_despot
Portrait

Schwarzmarkt-Despot

Stufe 38-39 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bms_archetype
  • + 1001550 – not found
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
hair
(one of 4)
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 4)
 skincolor_human_non_h32_p
     skincolor_human_non_h35_p
       skincolor_human_non_h28_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h12_p
               haircolor_human_non_h11_p
                 haircolor_human_non_h15_p
                  eyecolor
                   eyecolor_human_non_h03_s
                    complexion
                    (one of 4)
                    comp_human_non_c25_m
                      comp_human_non_c05_m
                        comp_human_non_c07_m
                          comp_human_non_c21_m
                            Body details
                            SlotDetails
                            chestchest_tight_bms_archetype
                            • + chest_tight_bms_med_ge_a15_back
                            • + chest_tight_bms_med_ge_a15_chest
                            • + chest_tight_bms_med_ge_a15_hooddown
                            • Material: chest_tight_med_ge_a15mercenary04_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_med_ge_a15mercenary04_u_v01
                            handhand_glove_bms_archetype
                            • + hand_glove_bms_med_ge_a15_forearm
                            • Material: hand_glove_med_ge_a15mercenary04_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_med_ge_a15_front
                            • + waist_belt_bms_med_ge_a15_back
                            • + waist_belt_bms_med_ge_a15_sling
                            • Material: waist_belt_med_ge_a15mercenary04_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_med_ge_a15mercenary04_m_v02
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_med_ge_a15_shin
                            • Material: boot_tall_med_ge_a15mercenary04_u