1. NSCs
  2. location
  3. hoth
  4. bonus
  5. area
  6. imperial
  7. medical_advancement
  8. boss_maniacal_researcher
Portrait

Gestörter Forschungsleiter

Stufe 40 | Elite | Pistolenschützen-Kommandant


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m100100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m25100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bmn_archetype
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
hair[no archetype]
  • Material: hair_human_non_blank_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber02_front
  • + facehair_human_bmn_caucasian_sw_cyber02_side02
  • + facehair_human_bmn_caucasian_sw_cyber02_side01
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_non_h35_p
    complexioncomp_human_non_c19_m
      agescar_human_non_c06_u
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a15_back
        • + chest_tight_bmn_med_ge_a15_chest
        • + chest_tight_bmn_med_ge_a15_hooddown
        • Material: chest_tight_med_ge_a15mercenary04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a15mercenary04_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a15_forearm
        • Material: hand_glove_med_ge_a15mercenary04_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a15_front
        • + waist_belt_bmn_med_ge_a15_back
        • + waist_belt_bmn_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary04_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a15mercenary04_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a15_shin
        • Material: boot_tall_med_ge_a15mercenary04_u