1. NSCs
  2. mtx
  3. ambient
  4. recon_trooper
Portrait

Aufklärungssoldat <Schrotthändler: Premium-Materialien>

Stufe 55 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Vendor information
  • pkg.vendor.mtx.jawa_engineer_premium
Loot information

Loot package: 5913042063030001214

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a05
  • Material: head_human_non_npc05_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet27_bfn_archetype
  • Material: face_trhelmet27_heavy_tr_a16c01_u
hair[empty]
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h01_s
        complexion[empty]
        facepainttattoo_human_non_sw05_u
          Body details
          SlotDetails
          chestchest_tight_bfn_archetype
          • + chest_tight_bfn_heavy_tr_a16_chest
          • + chest_tight_bfn_heavy_tr_a16_loin
          • + chest_tight_bfn_heavy_tr_a16_shoulder
          • + chest_tight_bfn_heavy_tr_a16_strap
          • Material: chest_tight_heavy_tr_a16c01_u
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_heavy_tr_a16c01_u
          handhand_glove_bfn_archetype
          • + hand_glove_bfn_heavy_tr_a16_forearm
          • Material: hand_glove_heavy_tr_a16c01_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_heavy_tr_a16_back
          • + waist_belt_bfn_heavy_tr_a16_front
          • + waist_belt_bfn_heavy_tr_a16_side
          • Material: waist_belt_heavy_tr_a16c01_u
          legleg_pant_bfn_archetype
          • + leg_pant_bfn_heavy_tr_a16_pocket
          • Material: leg_pant_heavy_tr_a16c01_u
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_heavy_tr_a16_shinguard
          • Material: boot_tall_heavy_tr_a16c01_u