1. NSCs
  2. location
  3. flashpoint
  4. raid
  5. eternity_vault
  6. flavor
  7. republic_officer_m01
Portrait

Offizier

Stufe 48-50 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h14_p
     skincolor_human_non_h15_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 2)
          comp_human_non_c16_m
            comp_human_non_c01_m
              Body details
              SlotDetails
              chestchest_baggy_bms_archetype
              • + chest_baggy_bms_med_ge_a02_collar
              • Material: chest_baggy_med_ge_a02repofficer01_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a02repofficer01_u_v02
              handhand_glove_bms_archetype
              • Material: hand_glove_med_ge_a02repofficer01_u
              waistwaist_belt_bms_archetype
              • Material: waist_belt_med_ge_a02repofficer01_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a02repofficer01_m_v02
              bootboot_tall_bms_archetype
              • Material: boot_tall_med_ge_a02repofficer01_u