1. NSCs
  2. location
  3. tatooine
  4. world
  5. imperial
  6. from_sand_to_steel
  7. randor_mohl
Portrait

Randor Mohl

Stufe 28 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.randor_mohl

Starts conversation: cnv.location.tatooine.world.imperial.from_sand_to_steel.randor_mohl

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
 skincolor_human_non_h33_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c05_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_bh_a02_arm
            • Material: chest_armor01_heavy_ge_a24mandalorian03_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
            handhand_gauntlet_bms_archetype
            • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_bh_a02_sling
            • Material: waist_belt_heavy_ge_a24mandalorian03_u
            legleg_armor01_bms_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_bh_a02_shin
            • Material: boot_tall_heavy_ge_a24mandalorian03_u