1. NSCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. story
  5. imperial
  6. captain_meinar
Portrait

Captain Meinar <Republikanische Wachstreitkraft>

Stufe 75 | Streiterin | Boss


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​enrage_shout

[enrage_shout]
6 Min. 0 Sek.Sofortany0999100%

Einfacher Angriff

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​flurry

Einfacher Angriff
2 Sek.Sofort4 m0100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Personenschild

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personenschild
noneSofortany1, 2, 3950100%

Haftgranate

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​sticky_grenade

Haftgranate
7 Sek.Sofort50 m2, 3900100%

Interaction

Char ref: chr.captain_meinar

Starts conversation: cnv.flashpoint.dantooine.empire.scene_5

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
complexioncomp_human_non_c14_m
    Body details
    SlotDetails
    chestchest_trencharmor_bmn_archetype
    • + chest_trencharmor_bmn_heavy_tr_a08_backpack
    • + chest_trencharmor_bmn_heavy_tr_a08_biceps
    • + chest_trencharmor_bmn_heavy_tr_a08_shld
    • Material: chest_trencharmor_heavy_tr_a08c01_u
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_tr_a08c01_u_v01
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a08_back
    • + waist_belt_bmn_heavy_tr_a08_front
    • Material: waist_belt_heavy_tr_a08c01_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_tr_a08c01_u_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a10_cover
    • Material: boot_tall_heavy_tr_a10c01_u
    All NPCs with this appearance (3)