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  2. flashpoint
  3. secrets_of_the_enclave
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  6. captain_meinar
Portrait

Captain Meinar <Republic Guard Force>

Level 75 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​enrage_shout

[enrage_shout]
6m 0sinstantany0999100%

Basic Attack

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​flurry

Basic Attack
2sinstant4 m0100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Personal Shield

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personal Shield
noneinstantany1, 2, 3950100%

Sticky Grenade

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​sticky_grenade

Sticky Grenade
7sinstant50 m2, 3900100%

Interaction

Char ref: chr.captain_meinar

Starts conversation: cnv.flashpoint.dantooine.empire.scene_5

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
complexioncomp_human_non_c14_m
    Body details
    SlotDetails
    chestchest_trencharmor_bmn_archetype
    • + chest_trencharmor_bmn_heavy_tr_a08_backpack
    • + chest_trencharmor_bmn_heavy_tr_a08_biceps
    • + chest_trencharmor_bmn_heavy_tr_a08_shld
    • Material: chest_trencharmor_heavy_tr_a08c01_u
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_tr_a08c01_u_v01
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a08_back
    • + waist_belt_bmn_heavy_tr_a08_front
    • Material: waist_belt_heavy_tr_a08c01_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_tr_a08c01_u_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a10_cover
    • Material: boot_tall_heavy_tr_a10c01_u
    All NPCs with this appearance (3)