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Portrait

Eisenfaust <Mandalorianischer Veteran>

Stufe 10 | Streiterin | Boss


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Eiserner Vorhang

Eisenfaust ist gegen alle Angriffe geschützt, wenn er Ziele in der Nähe zurückgestoßen hat. Seine Raketen werden in dieser Phase aktiv.

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​iron_curtain

Eiserner Vorhang
30 Sek.Sofortany1000100%

Raketensalve

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​hard.​missile_salvo

Raketensalve
25 Sek.Kanalisiert für 12 Sek.60 m999100%

[setup_missile_salvo]

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​logic.​setup_missile_salvo

[setup_missile_salvo]
30 Sek.Sofortany900100%

[spawn_adds]

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​logic.​spawn_adds

[spawn_adds]
50 Min. 0 Sek.Sofort70 m600100%

Jetpack-Angriff

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​jet_charge

Jetpack-Angriff
9 Sek.Sofort50 m500100%

Kopftreffer

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​headshot_cast

Kopftreffer
5 Sek.Wirkt in 3 Sek.30 m450100%

[headshot_dummy]

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​logic.​headshot_dummy

[headshot_dummy]
13 Sek.Sofortany450100%

Schusswirbel

FQN: abl.​npc.​ability.​custom.​boss.​ironfist.​normal.​flurry

Schusswirbel
noneSofort50 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.ironfist

Starts conversation: cnv.location.republic_transition.world_arc.republic.ironfist

Loot information

Loot package: 10128141421348184100, 1519055067425086355

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h14_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_bh_a02_shld
            • + chest_armor01_bms_heavy_bh_a02_arm
            • + chest_armor01_bms_heavy_bh_a02_back
            • Material: chest_armor01_heavy_bh_a02c02_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_bh_a02c02_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_bh_a02c02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_bh_a02_back
            • + waist_belt_bms_heavy_bh_a02_front
            • + waist_belt_bms_heavy_bh_a02_sling
            • Material: waist_belt_heavy_bh_a02c02_u
            legleg_armor01_bms_archetype
            • Material: leg_armor01_heavy_bh_a02c02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_bh_a02_shin
            • Material: boot_tall_heavy_bh_a02c02_u
            All NPCs with this appearance (3)