1. NSCs
  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. endgame
  7. flavor
  8. imperial_marine_guard_v01
Portrait

Marinesoldat

Stufe 50 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h23_p
     skincolor_human_non_h35_p
       skincolor_human_non_h32_p
         skincolor_human_non_h20_p
          haircolor
          (one of 4)
           haircolor_human_non_h02_p
             haircolor_human_non_h12_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h06_p
                  eyecolor
                   eyecolor_human_non_h03_s
                    complexion
                    (one of 4)
                    comp_human_non_c26_m
                      comp_human_non_c20_m
                        comp_human_non_c29_m
                          comp_human_non_c06_m
                            Body details
                            SlotDetails
                            chestchest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a09_chest
                            • + chest_tight_bmn_med_ge_a09_strap
                            • Material: chest_tight_med_ge_a09impsoldier01_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                            handhand_glove_bmn_archetype
                            • Material: hand_glove_med_ge_a09impsoldier01_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a09_front
                            • + waist_belt_bmn_med_ge_a09_back
                            • Material: waist_belt_med_ge_a09impsoldier01_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_med_ge_a09_shin
                            • Material: boot_tall_med_ge_a09impsoldier01_u