1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. rakghouls
  6. enemy
  7. kaon_medic
Portrait

Kaon-Gefahrgut-Sanitäterin

Stufe 50 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Vitalscan

Anwendungszeit-Heilung.

FQN: abl.​world_design.​flashpoint.​medic.​vitals_scan

Vitalscan
8 Sek.Sofort15 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 9690861425653521229

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet17_bfn_archetype
  • + face_gehelmet17_bfn_light_ge_a29_eye
  • Material: face_gehelmet17_light_ge_a29doctor03_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor[empty]
haircolor
 haircolor_human_non_h02_p
    eyecolor[empty]
    complexioncomp_human_non_eyebrow06_f
      facepaintmakeup_human_non_c14_f
        Body details
        SlotDetails
        chestchest_robe01_bfn_archetype
        • + chest_robe01_bfn_light_ge_a29_chest
        • + chest_robe01_bfn_light_ge_a29_collar
        • + chest_robe01_bfn_light_ge_a29_shld
        • Material: chest_robe01_light_ge_a29doctor03_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_light_ge_a29doctor03_u_v02
        handhand_gauntlet_bfn_archetype
        • + hand_gauntlet_bfn_light_ge_a29_forearm
        • Material: hand_gauntlet_light_ge_a29doctor03_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_light_ge_a29_front
        • Material: waist_belt_light_ge_a29doctor03_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_light_ge_a29doctor03_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_light_ge_a29_shin
        • Material: boot_tall_light_ge_a29doctor03_u