1. NSCs
  2. location
  3. balmorra
  4. class
  5. spy
  6. multi
  7. chemish_or
Portrait

Chemish Or

Stufe 17 | Standard | Schwerer Pistolenschütze


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Schusswirbel

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Schusswirbel
4.5 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.chemish_or

Starts conversation: cnv.location.balmorra.class.spy.chemish_or

Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfb_non_a04
  • + hair_human_bfb_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
facehair[no archetype]
  • + facehair_human_bfb_caucasian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c02_f
            agescar_human_non_c14_u
              Body details
              SlotDetails
              chestchest_tight_bfb_archetype
              • + chest_tight_bfb_med_ge_a15_hooddown
              • Material: chest_tight_med_ge_a15mercenary03_f
              bracerbracer_short_bfb_archetype
              • Material: bracer_short_med_ge_a15mercenary03_u_v01
              handhand_glove_bfb_archetype
              • + hand_glove_bfb_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary03_u
              waistwaist_belt_bfb_archetype
              • + waist_belt_bfb_med_ge_a15_back
              • + waist_belt_bfb_med_ge_a15_sling
              • + waist_belt_bfb_med_ge_a15_front
              • Material: waist_belt_med_ge_a15mercenary03_u
              legleg_pant_bfb_archetype
              • Material: leg_pant_med_ge_a15mercenary03_f_v02
              bootboot_tall_bfb_archetype
              • + boot_tall_bfb_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary03_u