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  7. doomsday
  8. valiant_finale
  9. republic_general
Portrait

Republikanischer General

Stufe 50 | Streiterin | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 12201804461417362226

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_caucasian_a03
  • Material: head_human_bmf_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_caucasian_a04_goatee
  • + facehair_human_bmf_caucasian_a04_mustache
  • + facehair_human_bmf_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h31_p
      haircolor
      (one of 2)
       haircolor_human_non_h13_p
         haircolor_human_non_h01_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_eyebrow12_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bmf_archetype
                • + chest_baggy_bmf_med_ge_a02_collar
                • + chest_baggy_bmf_med_ge_a02_shld
                • Material: chest_baggy_med_ge_a02repofficer02_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_med_ge_a02repofficer02_u_v01
                handhand_glove_bmf_archetype
                • + hand_glove_bmf_med_ge_a02_cuff
                • Material: hand_glove_med_ge_a02repofficer02_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_med_ge_a02repofficer02_m_v02
                bootboot_tall_bmf_archetype
                • Material: boot_tall_med_ge_a02repofficer02_u