1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. ilum
  6. difficulty_2
  7. enemy
  8. battle_of_ilum
  9. trash
  10. battle_intelligence_officer_v01
Portrait

Neue imperiale Agentin

Stufe 50 | Standard | Droiden-Lenker


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany500100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Elektrischer Schlag

FQN: abl.​npc.​ability.​tech.​electric_jolt

Elektrischer Schlag
12 Sek.Sofort15 m070%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m070%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m070%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 3)
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a14
  • Material: hair_human_non_a14_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
(one of 2)
 skincolor_human_non_h13_p
     skincolor_human_asian_h11_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h05_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c07_f
                facepaintmakeup_human_non_c10_f
                  Body details
                  SlotDetails
                  chestchest_tight_bfn_archetype
                  • + chest_tight_bfn_med_ge_a10_collar
                  • Material: chest_tight_med_ge_a10impofficer04_f
                  bracerbracer_short_bfn_archetype
                  • Material: bracer_short_med_ge_a10impofficer04_u_v01
                  handhand_glove_bfn_archetype
                  • + hand_glove_bfn_med_ge_a10_wrist
                  • Material: hand_glove_med_ge_a10impofficer04_u
                  waistwaist_belt_bfn_archetype
                  • + waist_belt_bfn_med_ge_a10_front
                  • + waist_belt_bfn_med_ge_a10_back
                  • Material: waist_belt_med_ge_a10impofficer04_u
                  legleg_pant_bfn_archetype
                  • Material: leg_pant_med_ge_a10impofficer04_f_v01
                  bootboot_tall_bfn_archetype
                  • + boot_tall_bfn_med_ge_a10_shin
                  • Material: boot_tall_med_ge_a10impofficer04_u
                  All NPCs with this appearance (2)