1. NSCs
  2. location
  3. hoth
  4. class
  5. smuggler
  6. trick_or_treat
  7. trick
Portrait

Trick

Stufe 1 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.trick

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_kitonak_bmf_non_a01
  • Material: head_kitonak_bmf_non_a01_v01
Body details
SlotDetails
chestchest_baggy_bmf_archetype
  • Material: chest_baggy_heavy_ge_a18mercenary05_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_a15_forearm
  • Material: hand_glove_med_ge_a15mercenary05_u
waistwaist_belt_bmf_archetype
  • Material: waist_belt_heavy_ge_a18mercenary05_u
legleg_pant_bmf_archetype
  • Material: leg_pant_heavy_ge_a18mercenary05_m_v01
bootboot_tall_bmf_archetype
  • Material: boot_tall_heavy_ge_a18mercenary05_u