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  7. ohta
Portrait

Ohta

Stufe 42-43 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

FQN: abl.​npc.​ability.​custom.​boss.​scorpio_sanctions.​crazed_rifle_shot

Gewehrschuss
6 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.ohta

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_npc01
  • Material: head_human_bms_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h15_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c16_m
        facepainttattoo_human_non_bh01_u
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a20_tunic
          • Material: chest_tight_med_ge_a20slave02_m
          handhand_glove_bms_archetype
          • Material: hand_glove_med_ge_a20slave02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a20_front
          • Material: waist_belt_med_ge_a20slave02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a20slave02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a20_straps
          • Material: boot_tall_med_ge_a20slave02_u
          All NPCs with this appearance (2)