1. NSCs
  2. exp
  3. 04
  4. manaan
  5. world
  6. republic
  7. mission_3
  8. isolationist_medic
Portrait

Isolationisten-Sanitäter

Stufe 80 | Schwach | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fortschrittliches Kolto-Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack_minor

Fortschrittliches Kolto-Pack
1.5 Sek.Wirkt in 2.2 Sek.30 m45100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 9)
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v02
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v01
  • Eye material: eye_selkath_non_a02_v01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v02
  • Eye material: eye_selkath_non_a02_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v02
  • Eye material: eye_selkath_non_a03_v02
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v03
  • Eye material: eye_selkath_non_a03_v03
head_selkath_bmn_non_a04
  • Material: head_selkath_bmn_non_a04_v01
  • Eye material: eye_selkath_non_a04_v01
faceface_swmask03suv46_bmn_archetype
  • + face_swmask03_bmn_heavy_ge_suv46thorn02_mask
  • Material: face_swmask03_heavy_ge_suv46thorn02_u
Body details
SlotDetails
chestchest_trench_bmn_archetype
  • + chest_trench_bmn_med_sp_suv05_back
  • + chest_trench_bmn_med_sp_suv05_collar
  • + chest_trench_bmn_med_sp_suv05_shld
  • Material: chest_trench_med_sp_suv05c01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_suv46thorn02_u_v01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_ge_suv46thorn02_front
  • Material: waist_belt_heavy_ge_suv46thorn02_u
legleg_pantsuv46_bmn_archetype
  • Material: leg_pant_heavy_ge_suv46thorn02_u_v01_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_sp_suv05_shin
  • Material: boot_tall_med_sp_suv05c01_u
All NPCs with this appearance (2)